AI Insights · Timothy · January 2022
Top 5 Baseball Games in the US for Q4 2021: Unified Platform Performance
Explore the performance of the top 5 baseball game apps in the United States during Q4 2021, including insights on weekly downloads, revenue, and active users.
In the fourth quarter of 2021, the top 5 baseball game applications on a unified platform in the United States displayed varied performance metrics. Data from Sensor Tower reveals trends in weekly downloads, revenue, and active users for these popular apps.
MLB Tap Sports Baseball 2021 from Glu Games Inc saw fluctuations in its weekly revenue, starting at approximately $643K at the end of September and gradually declining to around $463K by the end of December. Weekly downloads peaked at 36.7K in early November but declined to about 14K by the year's end. Active users ranged from 703K to 808K, showing a slight dip towards the end of the quarter.
MLB 9 Innings 24 by Com2uS Corp. experienced a notable rise in weekly revenue, reaching around $585K in the last week of December. Downloads peaked at 28.5K in mid-October but tapered off to just under 10K by year-end. Active users remained relatively steady, averaging around 100K to 150K throughout the quarter.
Topps® BUNT® MLB Card Trader, published by The Topps Company, Inc., showed a significant spike in revenue, jumping from around $203K in late September to approximately $407K by the end of December. Weekly downloads remained modest, peaking at 3.2K in mid-October and stabilizing around 1.7K towards the end of the year. Active users hovered around 20K throughout the quarter.
Baseball Clash: Real-time game from Miniclip.com demonstrated an initial increase in weekly revenue, reaching $113K in early November, but ended the quarter at roughly $54K. Weekly downloads saw a peak of 16K in mid-October but declined to around 5.9K by the end of December. Active users started at 125K in late September, with a slight dip to around 101K by the end of the quarter.
Lastly, BASEBALL 9 by playus soft maintained a consistent revenue stream, averaging around $47K to $55K weekly. Downloads were steady, fluctuating between 23K and 37K throughout the quarter. Active users showed a gradual decline from 563K in late September to approximately 468K by the year's end.
For more detailed insights and data, visit Sensor Tower.